Citizen science and accountable credit

Citizen Science has a very long history, 

despite essentially being marginalised for nearly 150 years when research became a profession
[Miller-Rushing, A., Primack, R., and Bonney, R. 2012. The history of public participation in ecological research. Frontiers in Ecology and Evolution 10(6):285-290]. 
However, there is some right in discussing contemporary citizen science as a new phenomenon, as its coming back has been heavily influenced by the web, and by our advanced understanding of statistics and system dynamics. In facts, most of the citizen science projects that have hit the headlines in the past decade all share something: they have assumed the character of massive crowdsourcing of problems, leveraging either contributed computing, or volunteered wisdom, by mean of the internet.

There is more than meets the eye to this new wave of citizens participation in science, and value is generated and openly contributed in ways that are not always immediately evident, and not easily quantified. 

Not only do citizens contribute speeding up research contributing computer power “passively" or solving elementary puzzles, they nurture curiosity about the questions and scopes of research, studying and contributing to public engagement and relevance… and with more advanced platforms (virtual machines,…) their contribution is becoming ever more complex. 

Unfortunately though, we have little tools to account and give credit to our fellow citizens for their contribution: heterogenous scoring systems (serving also the purposes of gamification of the tasks), and ever too seldom acknowledgements or symbolic authorships in the resulting paper (e.g.: WeFold/Foldit).
We are tinkering with cryptocurrencies, their design, and the technology behind them for other philanthropic purposes (more to be found under the Fearless folder soon), and we have started wondering whether they could be leveraged in order to make citizen science accountable. Would we be able to credit adequately all contributions, and transform informal communities of citizen scientists into viable partners for formal research applications (e.g.: as partners in Horizon2020 project proposals)?
We are starting negotiations with our partners, and inspiring stakeholders to rapidly pilot some concept designs we are producing, and we will soon share more with you.Please, read this announcement as an open call for expression of interests, and for suggestions. We are looking forward to reading from you.

Food for though and other links below ...

Let me see ... the sound ... Acoustic Holographic Vision

You want to know the whole story? see below for details to view the recording


Human echolocation is a phenomenon in some visually impaired individuals, whereby they are able to navigate their environment with surprising skill using their sense of hearing.

Typically they produce “probe sounds”, flicking their fingers or tongue, and listen for the return (echo). 

So far only very few gifted individuals have developed this capability, through years of intensive and dedicated training.

This is where we meet Henrik D. Kjeldsen, a brilliant young scientist sponsored by the Scimpulse Foundation, who has envisioned a way to make this capability technically available to anyone. 

The project intends to design a mobile acoustic holographic vision system that will allow its users to recognise objects in real-world environments and scenarios, and enable informed responses in terms of real-time navigation and action. 

You want to know the whole story?
See the recorded Webcast 
Follow this link:
Recorded on 11 Nov. 2014 at the CERN openlab "IT in Healthcare" event.

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Let me see! ... the solution (part 3 of 3)

Let's think about solutions. 

Now that you had the experience of a prototype scenario where the machine helps the blind, imagine that you have one single chance to give this person one gift ...

... one specific solution or power that can give them some glimpse of vision, a touch of the reality around them. You have all the power in the universe to make it happen right here, unlimited by resources, budget or time (besides of course, restoring the eye sight) 

What would that gift be?

Solutions start coming up, one by one, shaping multiple views and ideas ... from the head mounted visor with a manual remote control ending all the opposite way to the abstract but clear "anti-bullshit machine" ...

... and then, to trigger the ultimate divergence: merge them all !

The exercise ends with the realization that too many solutions may be too much for one person to handle, a very important reality-check that every designer should have in mind ... remembering the famous phrase from Leonardo da Vinci:

"Simplicity is ultimate sophistication"

(la semplicitá é la sofisticazione suprema)

We believe this type of exercises create a new mindset, and we wish the Heisenberg team lots of success in all their future endeavour. Who knows we may even meet again. After all, the World is smaller than it seems ...

For more information about the science behind the LEGO Serious Play* method, follow this link:

For more information about CBI @ CERN, please follow this link:

Posted by Massimo Mercuri, co-founder of the Scimpulse Foundation


Let me see! ... what is VISION? (part 1 of 3)

CBi is the latest iteration of an evolving experiment at CERN in Geneva. The CBi acronym stands for "Challenge Based innovation", and the experiment pulls in students from several countries and multiple disciplines. The Scimpulse Foundation collaborates with CERN since 2013 and in this occasion we facilitate a concept design workshop.

It's a sunny September morning in Mayrin, the outskirts of Geneva, right on the side of the ATLAS experiment building there is a new shell enclosure where a bunch of students practice and learn about innovation.
Dr. Marco Manca is the coach of the team and he wants to make sure that they come out of the experience with a new mindset. That is where we come into play, literally.

The challenge is to design something that may enable blind people to perceive the surrounding environment; maybe some type of augmented sensory device.
We use the LEGO Serious Play* method combined with a bit of acted scenario, getting the group into a divergent thinking flow to co-create solutions beyond what the standard game-storming or design thinking methods may produce.

They call themselves the "Heisenberg" team. Entering the room I can feel the expectation from the group, curiously sitting around an improvised set of tables. I skip any introduction and immediately go on guiding them through the first half hour of rigorous LSP language training.

They fly through the training! From building a tower in 20 seconds, to making a story and using metaphors in a matter of minutes; faster than any group I have seen so far.

After announcing that now we were going to get serious, I pose the first question:

- I am going to ask you to go beyond the normal concept of blindness, starting from the opposite side ... let's build the model of: 

what is Vision?

In a matter of minutes the models start coming up, It turns out that Vision is not only the capability to "See" with our eyes, but also an enabler, some sort of superpower that drives Decision, Choice, Selection, Trust, and Truth.

Our horizon expanded from the simple definition of "Sight", to the more meaningful and all-inclusive concept of "Vision".

From here we can start exploring the user point of view and find possible solutions, but that will require a simulation or a prototype, to have a first-hand experience of what the user may feel when is using a machine that helps hims or her in performing a simple task.

To know how we did it, keep on reading ... The story continues on Let me see! the Prototype (part 2 of 3)


For more information about the science behind the LEGO Serious Play* method, follow this link:

For more information about CBI @ CERN, please follow this link:

Posted by Massimo Mercuri, co-founder of the Scimpulse Foundation

Let me see! ... the Prototype (part 2 of 3)

This story comes from Let me see! ... what is Vision? (part 1 of 3)

Contrary to what most people believe, the most difficult part of design is not to ideate something that can "do" something, but to understand the real need of the end user. Missing the user satisfaction factor can make the difference between a successful design and a pile of garbage.

We have a few curious spectators in the room, people who heard about the event and coaches of other teams, so I take the opportunity to involve them the next exercise: they have to build a model from the point of view of the blind person guided by a machine, in other words playing a prototype scenario: the blind and the machine.

The Prototype at play:

The Heisenberg team members blindfold themselves.

The other participants play the machine. 

The machines stands behind or beside each blindfolded person, to give them instructions.
The blind cannot speak and the machine cannot use the hands.

The mission is to build something "High and Beautiful", but the blindfold is not aware of the goal.

Pressure builds up (pun intended) while the couples do their best to erect a high construction that can also be beautiful.
Interesting to observe most of them go for columns first, trying to reach height fast, and then try to embellish the model in a second phase.

I wonder if a different mix of disciplines would have a different approach. The Heisenberg team is mostly composed by students of design, engineering and social studies ... what would happen if I have different components in the group?

To read the story continue to Let me see! the solution (part 3 of 3)


For more information about the science behind the LEGO Serious Play* method, follow this link:

For more information about CBI @ CERN, please follow this link:

Posted by Massimo Mercuri, co-founder of the Scimpulse Foundation


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